PLAY LIBRARY

Find a play you can teach.

Start with the situation, understand the idea, and make it fit your five players.

Match my team and opponent
Basketball labels explained

Labels help you find an idea. A setup or action label can apply to many different plays.

DHODribble handoff
A ball handler dribbles toward a teammate and gives them the ball at close range. The receiver takes over the dribble.
HornsTwo-elbow starting set
One guard starts up top, two teammates at the elbows, and two in the corners. It names the setup, not one fixed play.
ZoomOff-ball screen into a handoff
A receiver uses a stationary off-ball screen, then comes straight to a teammate for a close handoff.
M2M offenseAgainst player-to-player defense
Each defender usually guards a particular opponent. Offensive cuts and screens try to create separation.
Pick & rollBall screen and basket cut
A teammate sets a stationary screen for the ball handler, waits for them to use it, then cuts toward the basket.
Quick hitterA short scoring sequence
A few connected actions designed to create a clear shot opportunity quickly. Playback teaching pace does not estimate the game clock.
ZipperA vertical cut up from the baseline
A receiver cuts toward the top, usually past a stationary screen near the lane. The library can support the label even before it has a dedicated example.
Zone offenseFind gaps between defenders
Defenders cover areas. Move into visible passing windows, change the ball’s side, and keep a safe outlet.
BLOBBaseline out-of-bounds
The offense inbounds from behind the attacking basket’s baseline.
SLOBSideline out-of-bounds
The offense inbounds from a side boundary. Frontcourt and backcourt entries are different situations.
Press breakAdvance against full-court pressure
Create short receiving windows and a safe return pass to bring the ball from the backcourt toward the attacking basket.
22 example plays5 on 5 · Ages 10–14

Original teaching examples. Basketball-coach review is pending; check the fit for your team.

How to choose a youth basketball play

Start with the ball’s location and one decision your players can understand. Use a simple half-court sequence for movement after a pass, or choose a baseline or sideline example for an inbound restart.

Match the picture to the possession

The examples cover pass-and-cut movement, safe inbound entries, on-ball and off-ball screens, and a zone entry. Check the start location, first receiver, and order of actions before choosing one.

Teach the fallback with the first option

An arrow represents an intended action, not an open passing lane. Walk through what happens when the first option is covered. If the fallback is unclear, simplify the idea before adding defensive pressure.

Questions coaches ask

What is a good first play to teach?

Pass, cut and fill can introduce movement after a pass without a screen. Start with just the pass and cut, then add the clearing and filling decisions when the players understand them.

Can I edit a library example?

Open it in the designer to inspect the sequence and use the available refinement tools. Save the revised play to your account when you want to keep it.