Pass, cut & fill
Pass to the wing. Cut to the basket. Fill the open space.
PLAY LIBRARY
Start with the situation, understand the idea, and make it fit your five players.
Labels help you find an idea. A setup or action label can apply to many different plays.
Pass to the wing. Cut to the basket. Fill the open space.
Set a high screen, read the help, and find the roll.
A cross-screen creates an inside look with a wing outlet.
A wing pass, a basket cut, and a short return when the lane is open.
Change direction to receive on the wing, with a short outlet ready.
Clear the lane and look behind an overplayed receiver.
After passing, help a teammate get free on the other side.
Move the ball to a wing and flash into an open middle window.
Enter to an elbow, then look for the guard’s return cut.
Set a stationary cross-screen, then find a near-basket receiving window.
An off-ball screen opens an outside receiving window for player 2.
Show a short-corner target and a second elbow window before the entry.
Move to the wing, flash to the short corner, and read the bottom defender.
A wing catch precedes a high-post flash and short middle entry.
Lift from the corner, secure a close exchange, then dribble toward the elbow.
Bring the ball to the wing, hand it off, then read the middle.
Use a stationary off-ball screen, meet the giver, then attack the slot.
Inbound from the backcourt baseline, keep the return, and find the middle.
With the ball already in play, reverse through the middle and advance on the other side.
Move the secured outlet forward, fill wide lanes, then read the trail.
Original teaching examples. Basketball-coach review is pending; check the fit for your team.
Start with the ball’s location and one decision your players can understand. Use a simple half-court sequence for movement after a pass, or choose a baseline or sideline example for an inbound restart.
The examples cover pass-and-cut movement, safe inbound entries, on-ball and off-ball screens, and a zone entry. Check the start location, first receiver, and order of actions before choosing one.
An arrow represents an intended action, not an open passing lane. Walk through what happens when the first option is covered. If the fallback is unclear, simplify the idea before adding defensive pressure.
Pass, cut and fill can introduce movement after a pass without a screen. Start with just the pass and cut, then add the clearing and filling decisions when the players understand them.
Open it in the designer to inspect the sequence and use the available refinement tools. Save the revised play to your account when you want to keep it.